We are Player States, a UX studio specialising in Interactive Entertainment
Make the game your players will love
Player First
Through being genuinely interested in the wants, needs, and desires of players, we create remarkable experiences that delight and put smiles on faces
Approach
We exist in that special place where technology meets creativity, human behavioural science, and the art of well crafted visual, spatial, and auditory design
Delivering Value
It's about discovering that little bit of magic that creates a platform for opportunities that add value for players whilst delivering on business goals
Since 2006
- Hogwarts Legacy
- UX Services with Studio Gobo for Warner Bros. Games and Avalanche Software
- Dead Island 2
- UX/UI Services for DS Dambuster
- For Honor
- UX/UI Design with Studio Gobo for Ubisoft
- Sea of Thieves
- UI Digital Design with Rare for Microsoft Studios
- Need for Speed
- Digital Design with Ghost Games for EA
- Need for Speed Rivals
- Digital Design with Criterion for EA
- Need for Speed Most Wanted
- Digital Design with Criterion for EA